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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">communicology</journal-id><journal-title-group><journal-title xml:lang="ru">Коммуникология</journal-title><trans-title-group xml:lang="en"><trans-title>Communicology</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2311-3065</issn><issn pub-type="epub">2311-3332</issn><publisher><publisher-name>МАК</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.21453/2311-3065-2024-12-2-138-149</article-id><article-id custom-type="elpub" pub-id-type="custom">communicology-432</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>СОЦИОЛОГИЯ УПРАВЛЕНИЯ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>SOCIOLOGY OF MANAGEMENT</subject></subj-group></article-categories><title-group><article-title>Использование приемов геймификации при подготовке школьников к олимпиаде по журналистике</article-title><trans-title-group xml:lang="en"><trans-title>Employing gamification strategies to prepare school students for journalism competitions</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0009-0009-6677-1303</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Логунова</surname><given-names>Е. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Logunova</surname><given-names>E. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Логунова Евгения Владленовна – преподаватель Высшей школы гуманитарных наук</p><p> 628012, г. Ханты-Мансийск ул. Чехова, 16</p></bio><bio xml:lang="en"><p>Logunova Evgeniya Vladlenovna – lecturer, Yugra State University, Higher School of Humanities department</p><p>62801, Khanty-Mansiysk, Chekhova str., 16</p></bio><email xlink:type="simple">logunovaeev@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-7727-9850</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Савельева</surname><given-names>А. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Savelyeva</surname><given-names>A. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Савельева Анастасия Алексеевна – эксперт Школы образования</p><p>625000, г. Тюмень, ул. 8 Марта, 2/1</p></bio><bio xml:lang="en"><p>Savelyeva Anastasiia Alekseevna – expert, School of Education</p><p>625000, Tyumen, 8th of March str., 2/1</p></bio><email xlink:type="simple">savelyeva.ana@gmail.com</email><xref ref-type="aff" rid="aff-2"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-4192-511X</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Осиповская</surname><given-names>Е. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Osipovskaya</surname><given-names>E. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Осиповская Елизавета Андреевна –кандидат филологических наук, доцент кафедры массовых коммуникаций</p><p>117198, г. Москва, ул. Миклухо-Маклая, 10/2</p></bio><bio xml:lang="en"><p>Osipovskaya Elizaveta Andreevna – CandSc (Philol.), associate professor at Mass Communications department</p><p>17198, Moscow, Miklouho-Maclay str., 10/2</p><p> </p></bio><email xlink:type="simple">e.osipovskaya@gmail.com</email><xref ref-type="aff" rid="aff-3"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">Югорский государственный университет<country>Россия</country></aff><aff xml:lang="en">Yugra State University<country>Russian Federation</country></aff></aff-alternatives><aff-alternatives id="aff-2"><aff xml:lang="ru">Тюменский государственный университет<country>Россия</country></aff><aff xml:lang="en">Tyumen State University<country>Russian Federation</country></aff></aff-alternatives><aff-alternatives id="aff-3"><aff xml:lang="ru">Российский университет дружбы народов имени Патриса Лумумбы (РУДН)<country>Россия</country></aff><aff xml:lang="en">Peoples’ Friendship University of Russia (RUDN University)<country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>27</day><month>06</month><year>2024</year></pub-date><volume>12</volume><issue>2</issue><fpage>138</fpage><lpage>149</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Логунова Е.В., Савельева А.А., Осиповская Е.А., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Логунова Е.В., Савельева А.А., Осиповская Е.А.</copyright-holder><copyright-holder xml:lang="en">Logunova E.V., Savelyeva A.A., Osipovskaya E.A.</copyright-holder><license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.communicology.ru/jour/article/view/432">https://www.communicology.ru/jour/article/view/432</self-uri><abstract><p>В данной статье обосновывается эффективность применения элементов геймификации при подготовке учащихся к олимпиадам по журналистике. На основе восемнадцати проанализированных кейсов, взятых из открытых источников олимпиадных заданий от Национального исследовательского университета «Высшая школа экономики» (НИУ ВШЭ), Московского государственного университета имени М.В. Ломоносова (МГУ) и Санкт-Петербургского государственного университета (СПбГУ), предложена классификация из семи гейфмиционных форматов подготовки: квиз, интерактивный сторителлинг, игры с виртуальной и дополненной реальностью, трекинг процесс (process tracking – отслеживание процесса), ролевые игры, текстовые расширения и игры на основе использования алгоритмов искусственного интеллекта (ИИ). Также авторами были выявлены основные этапы олимпиад, которые подразделяются на теоретический – тестовый формат, измеряющий базовый, фактологический уровень знаний, и практико-ориентированный – письменные задания, призванные выявить степень владения навыком создания информационных материалов, который включает такие элементы, как стиль текста, грамотность и структурно-логическое повествование. Результаты показывают, что геймификация не только обогащает образовательный ландшафт, делая обучение более увлекательным и интерактивным, но и значительно повышает мастерство студентов в совершенствовании сложных журналистских навыках.</p></abstract><trans-abstract xml:lang="en"><p>This paper aims to conduct a thorough analysis of the effectiveness of incorporating gamification elements in the preparation of school students for journalism competitions. The authors have examined eighteen competitions facilitated by prominent institutions including the National Research University Higher School of Economics (HSE), Moscow State University named after M.V. Lomonosov (MSU), and Saint Petersburg State University (SPbSU). Drawing from openly available sources, a classification of seven gamification formats for student preparation has been proposed: quizzes, interactive storytelling, games employing virtual and augmented reality (VR/AR), process tracking, role-playing games, textual expansions, and games that utilize artificial intelligence (AI) algorithms. Furthermore, the authors have delineated the primary stages of the journalism competitions, which are categorized into theoretical and practice-oriented segments. The theoretical segment encompasses tasks in a test format that assess basic factual knowledge, while the practice-oriented segment comprises written tasks. These tasks are designed to evaluate the students’ proficiency in creating and writing informational materials, encompassing mastery of text style, literacy, and structured logical narration. The results indicate that gamification not only enriches the educational landscape, rendering learning more engaging and interactive, but also significantly enhances students’ proficiency in refining complex journalistic skills.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>геймификация в обучении</kwd><kwd>подготовка школьников к олимпиаде</kwd><kwd>олимпиада по журналистике</kwd><kwd>цифровизация образования</kwd><kwd>журналистика</kwd></kwd-group><kwd-group xml:lang="en"><kwd>gamification in education</kwd><kwd>preparation for school students’ competitions</kwd><kwd>journalism competition</kwd><kwd>digitalization of education</kwd><kwd>journalism</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Буракова И.С. (2023). Геймификация образовательного процесса как инструмент повышения мотивации обучающихся // Мир науки, культуры, образования. № 3 (100). 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