<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.3 20210610//EN" "JATS-journalpublishing1-3.dtd">
<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">communicology</journal-id><journal-title-group><journal-title xml:lang="ru">Коммуникология</journal-title><trans-title-group xml:lang="en"><trans-title>Communicology</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2311-3065</issn><issn pub-type="epub">2311-3332</issn><publisher><publisher-name>МАК</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.21453/2311-3065-2024-12-4-167-180</article-id><article-id custom-type="elpub" pub-id-type="custom">communicology-483</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>СОЦИОЛОГИЯ УПРАВЛЕНИЯ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>SOCIOLOGY OF MANAGEMENT</subject></subj-group></article-categories><title-group><article-title>Форматы геймификации в англоязычных Интернет-СМИ</article-title><trans-title-group xml:lang="en"><trans-title>Gamification Formats in English-Language Online Media</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-7727-9850</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Савельева</surname><given-names>А. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Savelyeva</surname><given-names>A. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Савельева Анастасия Алексеевна – эксперт Школы образования</p><p>625000, г. Тюмень, ул. 8 Марта, 2, корпус 1</p></bio><bio xml:lang="en"><p>Savelyeva Anastasia Alekseevna – expert, School of Education</p><p>625000, Tyumen, 8th of March st., 2, building 1</p></bio><email xlink:type="simple">savelyeva.ana@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-4192-511X</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Осиповская</surname><given-names>Е. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Osipovskaya</surname><given-names>E. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Осиповская Елизавета Андреевна – кандидат филологических наук, PhD-студент программы докторантуры «Цифровые медиа» инженерного факультета</p><p>4200-465 Порту, s/n, Dr. Roberto Frias</p></bio><bio xml:lang="en"><p>Osipovskaya Elizaveta Andreevna – CandSc (Philol.), PhD student in the Doctoral Program in Digital Media at the Faculty of Engineering</p><p>4200-465 Porto, s/n, R. Dr. Roberto Frias</p></bio><email xlink:type="simple">e.osipovskaya@gmail.com</email><xref ref-type="aff" rid="aff-2"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">Тюменский государственный университет<country>Россия</country></aff><aff xml:lang="en">Tyumen State University<country>Russian Federation</country></aff></aff-alternatives><aff-alternatives id="aff-2"><aff xml:lang="ru">Университет Порту<country>Португалия</country></aff><aff xml:lang="en">University of Porto<country>Portugal</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>20</day><month>12</month><year>2024</year></pub-date><volume>12</volume><issue>4</issue><fpage>167</fpage><lpage>180</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Савельева А.А., Осиповская Е.А., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Савельева А.А., Осиповская Е.А.</copyright-holder><copyright-holder xml:lang="en">Savelyeva A.A., Osipovskaya E.A.</copyright-holder><license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.communicology.ru/jour/article/view/483">https://www.communicology.ru/jour/article/view/483</self-uri><abstract><p>Сегодня цифровое пространство – это стремительно изменяющаяся среда, которая диктует новые правила интеракции с аудиторией медиа. Поэтому в этом отношении вовлечение и удержание внимания пользователей при помощи игровых механик или геймификации является одним из трендовых векторов развития современной журналистики. В данной статье рассмотрены разнообразные форматы геймификации, реализованные в англоязычных Интернет-СМИ: The Sydney Morning Herald, The Times, Al Jazeera, The Washington Post, The Guardian, DailyMail.co.uk, USA Today, The Wall Street Journal, New York Post, The Telegraph, CNN, CNBC, National Public Radio (NPR), The Boston Globe, The Los Angeles Times, HuffPost, The Bleacher Report, Reddit (31 медиапроект). На основе анализа данных разработана таксономия, состоящая из восьми игровых форматов: классические игры, игры на баллы и вознаграждения, игры с таблицами лидеров, интерактивные истории, игры с предсказаниями, игры на социальное взаимодействие, а также персонализация и кастомизация. В результате авторы пришли к выводу, что несмотря на широкую вариативность форматов геймификации, цифровые англоязычные СМИ всё чаще отдают преимущество интерактивным текстам и викторинам.</p></abstract><trans-abstract xml:lang="en"><p>Today’s digital landscape is a rapidly changing environment that dictates new rules for media audience interaction. Engaging and retaining user attention through game mechanics or gamification is one of the trending vectors in modern journalism. This article examines various gamification formats implemented in English-language online media outlets such as The Sydney Morning Herald, The Times, Al Jazeera, The Washington Post, The Guardian, DailyMail.co.uk, USA Today, The Wall Street Journal, New York Post, The Telegraph, CNN, CNBC, National Public Radio (NPR), The Boston Globe, The Los Angeles Times, HuffPost, The Bleacher Report, and Reddit. The selection of cases with gaming scenarios includes 31 media projects. Based on data analysis the authors develop the taxonomy consisting of eight gaming formats: classic games, point and reward games, leaderboard games, interactive stories, prediction games, social interaction games, personalization and customization, games with feedback and progress. The authors come to conclusion, that, despite the wide variety of gamification formats, English-language digital media show general preference for interactive texts and quizzes.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>геймификация</kwd><kwd>Интернет-СМИ</kwd><kwd>игровые форматы</kwd><kwd>англоязычные  медиа</kwd></kwd-group><kwd-group xml:lang="en"><kwd>gamification</kwd><kwd>online media</kwd><kwd>gaming formats</kwd><kwd>English-language media</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Давыдов С.Г., Замков А.В., Крашенинникова М.А., Лукина М.М. (2023). Использование технологий искусственного интеллекта в российских медиа и журналистике // Вестник московского университета. Сер. 10: Журналистика. № 5. С. 3-21.</mixed-citation><mixed-citation xml:lang="en">Arrese A. (2016) From gratis to paywalls. Journalism Studies. Vol. 17. Issue 8. P. 1051-1067. DOI: 10.1080/1461670X.2015.1027788.</mixed-citation></citation-alternatives></ref><ref id="cit2"><label>2</label><citation-alternatives><mixed-citation xml:lang="ru">Дмитриев О.А. (2020). Классификация альтернативных медиа. Вестник Российского университета дружбы народов. Серия: Литературоведение, журналистика. № 25 (3). С. 567-575.</mixed-citation><mixed-citation xml:lang="en">Davydov S.G., Zamkov A.V., Krasheninnikova M.A., Lukina M.M. (2023). Use of Artificial Intelligence Technologies in Russian Media and Journalism. Bulletin of Moscow University. Series 10: Journalism. No. 5. P. 3-21 (in Rus.).</mixed-citation></citation-alternatives></ref><ref id="cit3"><label>3</label><citation-alternatives><mixed-citation xml:lang="ru">Колесниченко А.В. (2022). Типология мультимедийных лонгридов // Вестник московского университета. Сер. 10: Журналистика. № 4. С. 3-20.</mixed-citation><mixed-citation xml:lang="en">Dmitriev O.A. (2020). Classification of Alternative Media. Bulletin of Peoples’ Friendship University of Russia. Series: Literary Criticism, Journalism. No. 25 (3). P. 567-575 (in Rus.).</mixed-citation></citation-alternatives></ref><ref id="cit4"><label>4</label><citation-alternatives><mixed-citation xml:lang="ru">Колобова Е.Ю. (2020). Трансформация медиапотребления в условиях цифровой реальности // Петербургский экономический журнал. № 4. С.25-39.</mixed-citation><mixed-citation xml:lang="en">García-Avilés J.A., Ferrer-Conill R., García-Ortega A. (2022). Gamification and newsgames as narrative innovations in journalism. In: Total Journalism: Models, Techniques and Challenges. Cham: Springer International Publishing. P. 53-67.</mixed-citation></citation-alternatives></ref><ref id="cit5"><label>5</label><citation-alternatives><mixed-citation xml:lang="ru">Молодцов И.Н., Корнеева Е.Н. (2023). Цифровая трансформация и перспективы развития российской периодической печати (по материалам отраслевого доклада) //. Коммуникология. Т. 11. № 3. С. 13-28.</mixed-citation><mixed-citation xml:lang="en">Kolesnichenko A.V. (2022). Typology of Multimedia Longreads. Bulletin of Moscow University. Series. 10: Journalism. No. 4. P. 3-20 (in Rus.).</mixed-citation></citation-alternatives></ref><ref id="cit6"><label>6</label><citation-alternatives><mixed-citation xml:lang="ru">Рева Е.К. (2022). Этнокультурная тематика в средствах массовой информации: типологический обзор // Гуманитарный вектор. № 17 (2). C. 18-191.</mixed-citation><mixed-citation xml:lang="en">Kolobova E.Yu. (2020). Transformation of Media Consumption in the Context of Digital Reality. Petersburg Economic Journal. No. 4. P.25-39 (in Rus.).</mixed-citation></citation-alternatives></ref><ref id="cit7"><label>7</label><citation-alternatives><mixed-citation xml:lang="ru">Сумская А.С., Свердлов, С.А. (2019). «Аналоговое» и «цифровое» поколение аудитории СМИ: роль коммуникативно-культурной памяти в трансформации медиапрактик // Известия Уральского федерального университета. Сер. 1, Проблемы образования, науки и культуры. Том 25. № 3 (189). С. 32-48.</mixed-citation><mixed-citation xml:lang="en">Larrondo A., Domingo D., Erdal I.J., Masip P., Van den Bulck H. (2016). Opportunities and limitations of newsroom convergence: A comparative study on European public service broadcasting organisations. Journalism studies. Vol. 17. Issue 3. P. 277-300.</mixed-citation></citation-alternatives></ref><ref id="cit8"><label>8</label><citation-alternatives><mixed-citation xml:lang="ru">Шаронин П.Н. (2017). Тенденции развития современных СМИ: обзор главных трендов. Медиаэкономика 21 века. № 6. C. 55-64.</mixed-citation><mixed-citation xml:lang="en">Larrondo A., Erdal I.J., Masip P. et al. (2016). Newsroom convergence: a comparative study of European public service broadcasting organizations in Scotland, Spain, Norway, and Flemish Belgium. In: Franklin B. and Eldridge II S. (eds). The Routledge Companion to Digital Journalism Studies. London: Routledge. P. 556-566</mixed-citation></citation-alternatives></ref><ref id="cit9"><label>9</label><citation-alternatives><mixed-citation xml:lang="ru">Arrese A. (2016) From gratis to paywalls. Journalism Studies. Vol. 17. Issue 8. P. 1051-1067. DOI: 10.1080/1461670X.2015.1027788.</mixed-citation><mixed-citation xml:lang="en">Lopezosa C., Codina L., Fernández-Planells A., Freixa P. (2023). Journalistic innovation: How new formats of digital journalism are perceived in the academic literature. Journalism. Vol. 24. Issue 4. P. 821-838</mixed-citation></citation-alternatives></ref><ref id="cit10"><label>10</label><citation-alternatives><mixed-citation xml:lang="ru">García-Avilés J.A., Ferrer-Conill R., García-Ortega A. (2022). Gamification and newsgames as narrative innovations in journalism. In: Total Journalism: Models, Techniques and Challenges. Cham: Springer International Publishing. P. 53-67.</mixed-citation><mixed-citation xml:lang="en">Mills J., Nunes A.C.B., Pellanda E.C. (2023). Innovating Journalism Structures and Processes: media labs, innovation teams, methods and beyond. UCLan [access mode]: https://www.media-management.eu/wp-content/uploads/2023/06/innovation-structures-processes-and-practices-Mills-Nunes-Pellanda-2023-copy.pdf.</mixed-citation></citation-alternatives></ref><ref id="cit11"><label>11</label><citation-alternatives><mixed-citation xml:lang="ru">Larrondo A., Erdal I.J., Masip P. et al. (2016). Newsroom convergence: a comparative study of European public service broadcasting organizations in Scotland, Spain, Norway, and Flemish Belgium. In: Franklin B. and Eldridge II S. (eds). The Routledge Companion to Digital Journalism Studies. London: Routledge. P. 556-566</mixed-citation><mixed-citation xml:lang="en">Molodtsov I.N., Korneeva E.N. (2023). Digital transformation and development prospects of the Russian periodical press (based on the industry report). Communicology. Vol. 11. No. 3. P. 13-28 (in Rus.).</mixed-citation></citation-alternatives></ref><ref id="cit12"><label>12</label><citation-alternatives><mixed-citation xml:lang="ru">Larrondo A., Domingo D., Erdal I.J., Masip P., Van den Bulck H. (2016). Opportunities and limitations of newsroom convergence: A comparative study on European public service broadcasting organisations. Journalism studies. Vol. 17. Issue 3. P. 277-300.</mixed-citation><mixed-citation xml:lang="en">Nielsen R.K., Ganter S.A. (2022). The power of platforms: Shaping media and society. Vol. 16. Issue 2. Oxford University Press.</mixed-citation></citation-alternatives></ref><ref id="cit13"><label>13</label><citation-alternatives><mixed-citation xml:lang="ru">Lopezosa C., Codina L., Fernández-Planells A., Freixa P. (2023). Journalistic innovation: How new formats of digital journalism are perceived in the academic literature. Journalism. Vol. 24. Issue 4. P. 821-838</mixed-citation><mixed-citation xml:lang="en">Pérez-Seijo S. Silva-Rodríguez A. (2024). Innovation in Digital Media beyond Technology: The Audience-Centered Approach and Pending Challenges. Journalism and Media. Vol. 5 P. 311-324. DOI: 10.3390/journalmedia5010021.</mixed-citation></citation-alternatives></ref><ref id="cit14"><label>14</label><citation-alternatives><mixed-citation xml:lang="ru">Mills J., Nunes A.C.B., Pellanda E.C. (2023). Innovating Journalism Structures and Processes: media labs, innovation teams, methods and beyond. UCLan [access mode]: https://www.media-management.eu/wp-content/uploads/2023/06/innovation-structures-processes-and-practices-Mills-Nunes-Pellanda-2023-copy.pdf.</mixed-citation><mixed-citation xml:lang="en">Reva E.K. (2022). Ethnocultural topics in the media: a typological review. Humanitarian vector. No. 17 (2). P. 18-191 (in Rus.).</mixed-citation></citation-alternatives></ref><ref id="cit15"><label>15</label><citation-alternatives><mixed-citation xml:lang="ru">Nielsen R.K., Ganter S.A. (2022). The power of platforms: Shaping media and society. Vol. 16. Issue 2. Oxford University Press.</mixed-citation><mixed-citation xml:lang="en">Sailer M., Homner L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review. Vol. 32. Issue 1. P. 77-112.</mixed-citation></citation-alternatives></ref><ref id="cit16"><label>16</label><citation-alternatives><mixed-citation xml:lang="ru">Pérez-Seijo S. Silva-Rodríguez A. (2024). Innovation in Digital Media beyond Technology: The Audience-Centered Approach and Pending Challenges. Journalism and Media. Vol. 5 P. 311-324. DOI: 10.3390/journalmedia5010021.</mixed-citation><mixed-citation xml:lang="en">Salaverría R., Martínez-Costa M.-P. (2024). Digital journalism in Spain: Technological, sociopolitical and economic factors as drivers of media evolution. Journalism. Vol. 25. Issue 5. P. 1050-1069. DOI: 10.1177/14648849231170519.</mixed-citation></citation-alternatives></ref><ref id="cit17"><label>17</label><citation-alternatives><mixed-citation xml:lang="ru">Sailer M., Homner L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review. Vol. 32. Issue 1. P. 77-112.</mixed-citation><mixed-citation xml:lang="en">Seaborn K., Fels D.I. (2015). Gamification in theory and action: A survey. International Journal of human-computer studies.Vol. 74. P. 14-31.</mixed-citation></citation-alternatives></ref><ref id="cit18"><label>18</label><citation-alternatives><mixed-citation xml:lang="ru">Salaverría R., Martínez-Costa M.-P. (2024). Digital journalism in Spain: Technological, sociopolitical and economic factors as drivers of media evolution. Journalism. Vol. 25. Issue 5. P. 1050-1069. DOI: 10.1177/14648849231170519.</mixed-citation><mixed-citation xml:lang="en">Sharonin P.N. (2017). Trends in the development of modern media: an overview of the main trends. Media Economics of the 21st century. No. 6. P. 55-64 (in Rus.).</mixed-citation></citation-alternatives></ref><ref id="cit19"><label>19</label><citation-alternatives><mixed-citation xml:lang="ru">Seaborn K., Fels D.I. (2015). Gamification in theory and action: A survey. International Journal of human-computer studies.Vol. 74. P. 14-31.</mixed-citation><mixed-citation xml:lang="en">Sumskaya A.S., Sverdlov, S.A. (2019). “Analog” and “digital” generation of the media audience: the role of communicative and cultural memory in the transformation of media practices. Bulletin of the Ural Federal University. Ser. 1, Problems of education, science and culture. Vol. 25. No. 3 (189). P. 32-48 (in Rus.).</mixed-citation></citation-alternatives></ref><ref id="cit20"><label>20</label><citation-alternatives><mixed-citation xml:lang="ru">Vázquez-Herrero J., López-García X. (2019). When media allow the user to interact, play and share: Recent perspectives on interactive documentary. New Review of Hypermedia and Multimedia. Vol. 25. Issue 4. P. 245-267.</mixed-citation><mixed-citation xml:lang="en">Vázquez-Herrero J., López-García X. (2019). When media allow the user to interact, play and share: Recent perspectives on interactive documentary. New Review of Hypermedia and Multimedia. Vol. 25. Issue 4. P. 245-267.</mixed-citation></citation-alternatives></ref></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
